Hunting Tower
“What are we looking for?” Chalk asked again.
“That right there,” the Scholar of Wexos replied as he pointed at a strange tower in the distance.
Koram, Valance and Chalk exchanged worried glances.
“And that has a portal in it?” the priest of the Spider God asked.
“If it is the sort of tower I am thinking it to be,” replied the illusionist.
“How will we know?” Koram inquired.
The illusionist squinted his eyes, scanning the horizon.
“Just a few steps more and we will know for certain,” he said dryly.
The group walked another twenty feet. Shadowy blue wolves faded into existence, loping towards the band of adventurers hungrily.
“And I suppose this is the proof you need?” Chalk asked.
“Precisely!” the Scholar of Wexos answered. “Once we get past these minions, then comes the real challenge, fighting our way against the building to get into the basement!”
Koram snarled as he chopped at the first strange wolf with his Crystal Sword. The wolf growled in pain and the sword vibrated in his hand, sending a shrill keening sound out across the plains.
The Astral Raiders watched from beyond the Planar Veil.
Hunting Tower
No. Enc.: 1 (1d3)
Alignment: Chaotic
Movement: 0′ (tower) minions: 120′ (40′)
Armor Class: 4, minions: AC6
Hit Dice: 18, minions 5
Attacks: 1, minions 1
Damage: 2d12+6 (door slam, gate crashing down, etc), minions: 1d8+4 (claw or bite)
Save: F6 (for both)
Morale: 12
Hoard Class: XXII (Tower only, minions: nil)
X.P.: 75 for minions, 3500 for the tower.
Sometimes found in desolate places, like deep jungles, ancient forests or forlorn plains, Hunting Towers are malign, alien creatures that are stationary themselves, but create ectoplastic animals (wolves, tigers, lines, great apes, any animal native to the area) to send out hunting for them, for the Hunting Tower sustains itself on the blood and flesh of the living and repairs its would and heals in this fashion also. Every hundred years the tower grows one level and each level allows the Hunting Tower to create an new ectoplastic minion to hunt for it. Invaders of the Tower itself will find a still and quiet building full of dust, bones, and the treasures of previous victims. The Hunting Tower is quite clever and will allow invaders to take refuge within before slamming stone doors on them, crashing windows and gates down on invaders and trying to slay all within for its next meal.
Why would anyone seek out such a monster? It is believed that each Hunting Tower grows above-ground as an extension of the Mythic Underworld, and as such, there is a trapdoor in each that leads to this strange realm.
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“What are we looking for?” Chalk asked again.
“That right there,” the Scholar of Wexos replied as he pointed at a strange tower in the distance.
Koram, Valance and Chalk exchanged worried glances.
“And that has a portal in it?” the priest of the Spider God asked.
“If it is the sort of tower I am thinking it to be,” replied the illusionist.
“How will we know?” Koram inquired.
The illusionist squinted his eyes, scanning the horizon.
“Just a few steps more and we will know for certain,” he said dryly.
The group walked another twenty feet. Shadowy blue wolves faded into existence, loping towards the band of adventurers hungrily.
“And I suppose this is the proof you need?” Chalk asked.
“Precisely!” the Scholar of Wexos answered. “Once we get past these minions, then comes the real challenge, fighting our way against the building to get into the basement!”
Koram snarled as he chopped at the first strange wolf with his Crystal Sword. The wolf growled in pain and the sword vibrated in his hand, sending a shrill keening sound out across the plains.
The Astral Raiders watched from beyond the Planar Veil.
Hunting Tower
No. Enc.: 1 (1d3)
Alignment: Chaotic
Movement: 0′ (tower) minions: 120′ (40′)
Armor Class: 4, minions: AC6
Hit Dice: 18, minions 5
Attacks: 1, minions 1
Damage: 2d12+6 (door slam, gate crashing down, etc), minions: 1d8+4 (claw or bite)
Save: F6 (for both)
Morale: 12
Hoard Class: XXII (Tower only, minions: nil)
X.P.: 75 for minions, 3500 for the tower.
Sometimes found in desolate places, like deep jungles, ancient forests or forlorn plains, Hunting Towers are malign, alien creatures that are stationary themselves, but create ectoplastic animals (wolves, tigers, lines, great apes, any animal native to the area) to send out hunting for them, for the Hunting Tower sustains itself on the blood and flesh of the living and repairs its would and heals in this fashion also. Every hundred years the tower grows one level and each level allows the Hunting Tower to create an new ectoplastic minion to hunt for it. Invaders of the Tower itself will find a still and quiet building full of dust, bones, and the treasures of previous victims. The Hunting Tower is quite clever and will allow invaders to take refuge within before slamming stone doors on them, crashing windows and gates down on invaders and trying to slay all within for its next meal.
Why would anyone seek out such a monster? It is believed that each Hunting Tower grows above-ground as an extension of the Mythic Underworld, and as such, there is a trapdoor in each that leads to this strange realm.
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